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Many things have changed with the Start menu from Windows 7 to Windows 10. If you skipped Windows 8, you may be in for a quite an adjustment, particularly when it comes to Start menu “tiles”. We want to talk about how to add, remove, and customize them. We’ve already introduced you to the basics of the new Start menu, but there’s quite a bit more to it. The Start menu has what are commonly referred to as tiles. Tiles can be added, removed, resized, and animated. These animated tiles are known as “live tiles” and can be used to convey useful and pertinent information, such as headlines, updates, and so on. Windows users will be no doubt be familiar with Start tiles and how to use them, but new users, that is to say users who skipped Windows 8 upgrading from Windows 7, Vista, or even XP, may be in for a bit of an adjustment. Here you see the new Start menu. On the left are folders, settings, and shortcuts. On the right, are app tiles, which usually open Windows Store apps. Right-click on a tile and you will see options, the first being “Unpin from Start”, which will obviously removes the tile from the Start menu. If you want to pin or repin an app then click or tap the “All apps” button, long-press or right-click the app you want, and select “Pin to Start”. In addition to pinning to Start, you can pin or unpin from the taskbar, and uninstall the app. You can also resize tiles to better fit within your scheme. Your choices are usually small, medium, wide, and large. Some tiles may not have all those sizes available. Here we see the difference from the previous screenshot between wide and large. Live tiles might be cool to some, but to many of the rest of us they’re just a flashy animated distraction. You can turn off live tiles, which will convert them to a static tile. In the following example, we see a large, static tile which has been long-pressed such as if you’re using a touchscreen to reveal touch controls. In the top-right corner, you can unpin the tile. Press the button in the lower-right corner, and you’ll have access to the other options, including resize, live tile, pin/unpin from taskbar, and uninstall available under “more options”. The ability to pin and unpin from the taskbar means you’ll be able to access favorite Windows Store apps from the taskbar, instead of having to open the Start menu every time. To remove it, you can either right-click on the taskbar and unpin the item, or use the “Unpin from taskbar” option detailed previously. The last option is “Uninstall”, which will prompt a dialog requiring you to confirm you’re ready to uninstall the “app and its related info.” With all that out of the way, the last thing to consider are how your icons are arranged. You can click or long-press and grab tiles to move them around and rearrange them as desired. You can also click the two lines at the top-right corner of each group to name it. So for example, if you have a lot of games installed, you can arrange them all together and then name the group “Games” or you can name your Office and other similar apps “Productivity” or something else appropriate. The new Start menu is different, but that doesn’t mean it’s terribly difficult or frustrating. For the most part, the main functions are the same as in Windows which is to say you can resize, rearrange, and remove tiles. Of course, the ability to turn live tiles off is going to appeal to quite a few people who just want their Start menu to be functional and simple. If you have any questions or comments you’d like to contribute, please leave them in our discussion forum. READ NEXT › The Windows 11 Widget Panel Is Getting Bigger› How to Disable the “Get Office” Notifications on Windows 10› How to Stop Windows 10 Apps From Running in the Background› How to Use Your Google Calendar in the Windows 10 Calendar App› Windows 10’s New Start Menu May Kill Live Tiles Forever› How to Create Custom Start Menu Tiles for Your PC Games in Windows 10› Microsoft Now Sells Replacement Parts for Surface Devices› Someone Turned a Broken Apple Watch Into a Mechanical Watch

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The 'Tarver' method in memory of Mr Joe Tarver, NTCA Chairman of adhesive [...] application and tile El método "Tarver" en memoria de Mr Joe Tarver, Presidente de la NTCA de aplicación del adhesivo y [...] asentamiento de la Custom donated tile setting materials, grout and tools for the [...]project. Custom donó materiales para la instalación del mosaico, boquilla [...]y herramientas para el proyecto. Under his leadership the company expanded and developed into a full systems [...] provider, foremost know for [...] the AQUAFIN line of waterproofing as well as tile setting systems, industrial floor coatings and concrete [...]repair products, [...]which is represented worldwide by sister companies in 25 countries. Bajo su responsabilidad, se convirtió la empresa en un proveedor de sistemas de materiales de construcción en primera línea de productos [...] impermeabilizantes AQUAFIN, así como [...] de adhesivos para baldosas, recubrimientos de pisos industriales y productos para la restauración [...]de obras de construcción; [...]siendo estos hoy en día comercializados internacionalmente a través de filiales en 25 países. PAREXGROUP is an international player of premixed mortars for the construction [...] industry mainly used in facade decoration [...] and insulation, tile setting and grouting, and [...]concrete repair and protection. PAREXGROUP tiende a convertirse en un protagonista internacional de primer orden en los [...] morteros industriales listos para usar para la decoración de [...] fachadas, la colocación de baldosas y la reparación de [...]hormigón. It has tile-setting the floor of the cave walls and prepared properly, has been refurbished the [...]interior of the cave through zone process. Se ha enlosado el suelo de la bodega y preparado adecuadamente las paredes; se ha reformado el [...]interior de la bodega mediante [...]divisiones de zonas de proceso. The ARDEX S 48 is the most versatile ceramic tile setting material available anywhere. ARDEX 48 es el [...] material para colocación de loseta de cerámica más versátil que está a disposición en el mercado. Unmodified mortars are adequate for basic tile jobs such as a residential floor over concrete or a wall tile job when setting ceramic tile. Los morteros no modificados son apropiados para [...] trabajos básicos de [...] instalación de azulejos y baldosas tales como pisos residenciales sobre concreto o trabajos de instalación de azulejos de cerámica sobre [...]paredes. When applying tile to dense surfaces such as existing ceramic tile, to impervious or vitreous tile such as porcelain, in [...] high humidity, when temperature is [...] below 60°F, or when setting tile over 6" x 6" drying [...]time can be greatly extended beyond 24 hours. Al aplicar azulejos o baldosas sobre superficies densas como azulejos y baldosas de cerámica existentes o azulejos y baldosas impermeables o vítreos como la porcelana, en [...] condiciones de elevada humedad y temperaturas inferiores a 60°F [...] o al instalar baldosas de más de 6 pulg. x 6 pulg. Tile sets also make highly creative, thoughtful gifts for budding marine biologists and [...] the environmentally conscious, or provide a beautiful [...] and tranquil setting for a memorial tile to commemorate [...]a loved one. Azulejo también muy creativa, reflexiva incipiente regalos para los biólogos marinos [...] y el medio ambiente, o proporcionar un [...] hermoso y tranquilo de un azulejo conmemorativo para conmemorar [...]a un ser querido. When setting moisture sensitive stone, tile or agglomerates [...]check with manufacturer use 100% Solids Epoxy Mortar. Cuando instale piedras, baldosas o aglomerados sensibles [...] a la humedad consulte al fabricante use un mortero epoxy 100% sólido. Fill joints with epoxy mortar when it [...] is spread for setting tile. Rellene los espacios con masilla epoxídica cuando [...] esté instalando las baldosas. Cause Allowing the mortar to [...] skin over before setting the tile or brick. Causa Dejar que el mortero se [...] descarapele antes de fijar el azulejo o ladrillo. High-Alumina Cement [...] HAC in combination with PC not only accelerates the setting and hardening of tile adhesives but also improves the shrinkage characteristics [...]of mortars. El cemento de alto contenido de alúmina HAC, conjuntamente [...] con el PC, acelera no [...] solamente el fraguado y el endurecimiento de los adhesivos de colocación, sino mejora también las características de retracción de los morteros. Use this [...] polymer-modified formula for setting porcelain or glass tile with good adhesion [...]to plywood subfloors. Emplee esta fórmula modificada con [...] polímeros para instalar azulejos y baldosas de porcelana o vidrio [...]con buena adherencia a substratos de madera contrachapada. The normal setting tile grout for joint [...]widths of 3 - 20 mm fulfills the require [... El mortero de [...] fraguado normal para juntas de 3 a 20 [...]mm de ancho cumple con la [... EasyMat is a versatile mat [...] underlayment for setting tile and stone over any [...]acceptable subfloor. EasyMat es una membrana de base versátil para la [...] instalación de azulejos, baldosas y piedra sobre [...]cualquier substrato aceptable. Installations requiring a [...] polymer-modified mortar are when setting porcelain tile or large tile over 12" x 12", in wet areas, high traffic areas, exterior installations, commercial installations, surfaces that could be subject to minor movement, installing tile over vinyl flooring, plastic laminates or other hard to bond surfaces or setting tile over a waterproof [...]membrane. El mortero modificado con polímeros es [...] requerido para [...] instalaciones de baldosas o azulejos de porcelana o baldosas mayores que 12 x 12 pulg., en áreas húmedas, de alto tránsito, exteriores, instalaciones comerciales, superficies que podrían sufrir movimientos menores, sobre pisos vinílicos, laminados plásticos u otras superficies de difícil adherencia o instalaciones sobre membranas [...]impermeables. Let adhesive cure for 24 [...] hours before setting and grouting new tile. Deje que el adhesivo se cure durante 24 [...] horas antes de colocar los nuevos azulejos. Polymer-modified thin set used for setting quarry tile, natural stone tiles and slabs [...]with the exception of moisture-sensitive [...]stones and ceramic on interior and exterior cementitious surfaces. Mortero de aplicación delgada modificado con polímeros para colocar loseta de [...]gres, losetas y losas de piedra natural con [...]la excepción de piedras sensibles a la humedad y cerámica sobre superficies interiores y exteriores de cemento. This technologically advanced lightweight, 1-part, medium-bed, rapid-set mortar offers high-performance [...] and flexibility designed to meet [...] the rigors of setting large format tile and stone for [...]fast track commercial or residential installations. Esta fórmula de curado controlado tecnológicamente avanzada ofrece alto rendimiento y [...] flexibilidad y fue diseñada para [...] obtener una fuerza de adherencia rápida y firme, necesaria [...]para instalaciones residenciales [...]o comerciales que necesiten completarse en poco tiempo. Designed for setting porcelain tile, also excellent for glass and large tile. Diseñado para la instalación de azulejos y baldosas de porcelana, también es ideal para instalar azulejos y baldosas de vidrio y baldosas de gran tamaño. Repeat this process and upon setting the next tile into place, make sure [...]you keep your grout joints clean of thinset by [...]using a cut off stiff paintbrush or any stiff nylon bristle brush. Repita este [...] proceso y al fijar en posición la siguiente losa, asegúrese de [...]mantener las juntas de relleno limpias de material [...]de fraguado delgado usando una brocha de pintura de cerdas firmes recortadas o un cepillo de cerdas firmes de nilón. Also for setting porcelain tile and glass mosaics [...]on interior applications over absorbent concrete surfaces only. También para instalar loseta de porcelana y mosaico [...]de vidrio en aplicaciones interiores sobre superficies de concreto absorbente solamente. Bond cementitious backer units CBUs [...] to subfloor with latex - Portland Cement or epoxy mortar [...] prior to spreading mortar for setting ceramic or other tile. 5. 4. Pegue las unidades de soporte de cemento CBU, por sus siglas en inglés al bajo-piso con masilla de [...] látex-cemento de Portland o masilla epoxídica antes de aplicar [...] la masilla para las baldosas de cerámica o de otros materiales. A VERSATILE UNDERLAYMENT FOR SETTING TILE AND STONE UNA BASE [...] VERSÁTIL PARA LA INSTALACIÓN DE AZULEJOS, BALDOSAS Y PIEDRA Excellent for difficult-to-bond [...] substrates and when setting hard-to-bond tile and stone. Excelente [...] para substratos, azulejos, baldosas y piedras difíciles [...]de adherir. High performance mortar mix for best results or when setting dense tile. Mezcla de mortero de alto [...] rendimiento para obtener mejores resultados o para instalar azulejos y baldosas densos. Mix with Thin-Set [...] Mortar Admix for best results or when setting dense tile and over EGP plywood, existing flooring [...]and for exterior applications. Mezcle el material con Thin-Set Mortar [...] Admix para obtener mejores resultados o para instalar azulejos y baldosas densos y sobre [...]madera contrachapada [...]para uso en exteriores EGP, pisos existentes y aplicaciones exteriores. Remove spacers immediately after setting each tile. Quite los espaciadores [...] inmediatamente después de colocar cada baldosa. Specifically [...] formulated for setting moisture-sensitive stone and tile with the CCT [...]advantage. Formulado [...] específicamente para colocar piedras, azulejos y baldosas sensibles a la humedad [...]con la ventaja de CCT.
steelyourself. prime yourself. ready yourself. make preparations. gird up one's loins. roll up one's sleeves. eat one's Wheaties. shape up. grit your teeth.
Quick Settings are tiles displayed in the Quick Settings panel, representing actions, that users can tap to quickly complete recurring tasks. Your app can provide a custom tile to users through the TileService class, and use a Tile object to track the state of the tile. For example, you could create a tile that lets users turn a VPN provided by your app on or off. Figure 1. Quick Settings panel with the VPN tile turned on and off. Decide when to create a tile We recommend creating tiles for specific functionalities that you expect users to either access often or need fast access to or both. The most effective tiles are the ones that match both of these qualities, providing quick access to frequently-performed actions. For example, you could create a tile for a fitness app that would allow users to quickly start a workout session. However, we wouldn’t recommend creating a tile for the same app that would allow users to review their entire workout history. Figure 2. Examples of recommended versus non-recommended tiles for a fitness app. To help improve your tile's discoverability and ease of use, we recommend avoiding certain practices Avoid using tiles to launch an app. Use an app shortcut or a standard launcher instead. Avoid using tiles for one-time user actions. Use an app shortcut or a notification instead. Avoid creating too many tiles. We recommend a maximum of two per app. Use an app shortcut instead. Avoid using tiles that display information, but aren't interactive for users. Use a notification or a widget instead. Create your tile To create a tile, you need to first create an appropriate tile icon, then create and declare your TileService in your app's manifest file. The Quick Settings sample provides an example of how to create and manage a tile. Create your custom icon You’ll need to supply a custom icon, which displays on the tile in the Quick Settings panel. You'll add this icon when declaring the TileService, described in the next section. The icon must be a solid white with a transparent background, measure 24 x 24dp, and be in the form of a VectorDrawable. Figure 3. Example of a vector drawable. Create an icon that visually hints at the purpose of your tile. This helps users easily identify if your tile fits their needs. For example, you might create an icon of a stopwatch for a tile for a fitness app that allows users to start a workout session. Create and declare your TileService Create a service for your tile that extends the TileService class. Kotlin class MyQSTileService TileService { // Called when the user adds your tile. override fun onTileAdded { } // Called when your app can update your tile. override fun onStartListening { } // Called when your app can no longer update your tile. override fun onStopListening { } // Called when the user taps on your tile in an active or inactive state. override fun onClick { } // Called when the user removes your tile. override fun onTileRemoved { } } Java public class MyQSTileService extends TileService { // Called when the user adds your tile. Override public void onTileAdded { } // Called when your app can update your tile. Override public void onStartListening { } // Called when your app can no longer update your tile. Override public void onStopListening { } // Called when the user taps on your tile in an active or inactive state. Override public void onClick { } // Called when the user removes your tile. Override public void onTileRemoved { } } Declare your TileService in your app's manifest file. Add the name and label of your TileService, the custom icon you created in the preceding section, and the appropriate permission. Manage your TileService Once you’ve created and declared your TileService in your app manifest, you have to manage its state. TileService is a bound service. Your TileService is bound when requested by your app or if the system needs to communicate with it. A typical bound-service lifecycle contains the following four callback methods onCreate, onBind, onUnbind, and onDestroy. These methods are invoked by the system each time the service enters a new lifecycle phase. TileService lifecycle overview In addition to the callbacks that control the bound-service lifecycle, you must implement other methods specific to the TileService lifecycle. These methods may be called outside of onCreate and onDestroy because the Service lifecycle methods and the TileService lifecycle methods are called in two separate asynchronous threads. The TileService lifecycle contains the following methods, which are invoked by the system each time your TileService enters a new lifecycle phase onTileAdded This method is called only when the user adds your tile for the first time, and if the user removes and adds your tile again. This is the best time to do any one-time initialization. However, this may not satisfy all the needed initialization. onStartListening and onStopListening These methods are called whenever your app updates the tile, and are called often. The TileService remains bound between onStartListening and onStopListening, allowing your app to modify the tile and push updates. onTileRemoved This method is called only if the user removes your tile. Select a listening mode Your TileService listens in active mode or non-active mode. We recommend using active mode, which you’ll need to declare in the app manifest. Otherwise, the TileService is the standard mode and doesn’t need to be declared. Do not assume your TileService will live outside of onStartListening and onStopListening pair of methods. Active mode recommended Use active mode for a TileService that listens and monitors its state in its own process. A TileService in active mode is bound for onTileAdded, onTileRemoved, tap events, and when requested by the app process. We recommend active mode if your TileService is notified when your tile state should be updated by its own process. Active tiles limit the strain on the system because they do not have to be bound every time the Quick Settings panel becomes visible to the user. The static method can be called to request the start of the listening state and receive a callback to onStartListening. You can declare active mode by adding the META_DATA_ACTIVE_TILE to your app's manifest file. ... Non-active mode Non-active mode is the standard mode. A TileService is in non-active mode if it is bound whenever your tile is visible to the user. This means that your TileService may be created and bound again at times beyond its control. It also may be unbound and destroyed when the user is not viewing the tile. Your app receives a callback to onStartListening after the user opens their Quick Settings panel. You can update your Tile object as many times as you want between onStartListening and onStopListening. You do not need to declare non-active mode—simply do not add the META_DATA_ACTIVE_TILE to your app's manifest file. Tile states overview After a user adds your tile, it always exists in one of the following states. STATE_ACTIVE Indicates an on or enabled state. The user can interact with your tile while in this state. For example, for a fitness app tile that lets users initiate a timed workout session, STATE_ACTIVE would mean that the user has initiated a workout session and the timer is running. STATE_INACTIVE Indicates an off or paused state. The user can interact with your tile while in this state. To use the fitness app tile example again, a tile in STATE_INACTIVE would mean that the user hasn't initiated a workout session, but could do so if they wanted to. STATE_UNAVAILABLE Indicates a temporarily unavailable state. The user cannot interact with your tile while in this state. For example, a tile in STATE_UNAVAILABLE means that the tile is not currently available to the user for some reason. The system only sets the initial state of your Tile object. You set the Tile object's state throughout the rest of its lifecycle. The system may tint the tile icon and background to reflect the state of your Tile object. Tile objects set to STATE_ACTIVE are the darkest, with STATE_INACTIVE and STATE_UNAVAILABLE increasingly lighter. The exact hue is specific to the manufacturer and version. Figure 4. Examples of a tile tinted to reflect the tile state active, inactive, and unavailable states, respectively. Update your tile You can update your tile once you receive a callback to onStartListening. Depending on the tile's mode, your tile can be updated at least once until receiving a callback to onStopListening. In active mode, you can update your tile exactly once before receiving a callback to onStopListening. In non-active mode, you can update your tile as many times as you want between onStartListening and onStopListening. You can retrieve your Tile object by calling getQsTile. To update specific fields of your Tile object, call the following methods setContentDescription setIcon setLabel setState setStateDescription setSubtitle You must call updateTile to update your tile once you’re done setting the fields of the Tile object to the correct values. This will make the system parse the updated tile data and update the UI. Kotlin data class StateModelval enabled Boolean, val label String, val icon Icon override fun onStartListening { val state = getStateFromService = = = if else = } Java public class StateModel { final boolean enabled; final String label; final Icon icon; public StateModelboolean e, String l, Icon i { enabled = e; label = l; icon = i; } } Override public void onStartListening { StateModel state = getStateFromService; Tile tile = getQsTile; ? } Handle taps Users can tap on your tile to trigger an action if your tile is in STATE_ACTIVE or STATE_INACTIVE. The system then invokes your app's onClick callback. Once your app receives a callback to onClick, it can launch a dialog or activity, trigger background work, or change the state of your tile. Kotlin var clicks = 0 override fun onClick { counter++ = if counter % 2 == 0 else = "Clicked $counter times" = } Java int clicks = 0; Override public void onClick { counter++; Tile tile = getQsTile; % 2 == 0 ? " + counter + " times"; } Launch a dialog showDialog collapses the Quick Settings panel and shows a dialog. Use a dialog to add context to your action if it requires additional input or user consent. Launch an activity startActivityAndCollapse starts an activity while collapsing the panel. Activities are useful if there’s more detailed information to display than within a dialog, or if your action is highly interactive. If your app requires significant user interaction, the app should launch an activity only as a last resort. Instead, consider using a dialog or a toggle. Long-tapping a tile prompts the App Info screen for the user. To override this behavior and instead launch an activity for setting preferences, add an to one of your activities with ACTION_QS_TILE_PREFERENCES. Mark your tile as toggleable We recommend marking your tile as toggleable if it functions primarily as a two-state switch which is the most common behavior of tiles. This helps provide information about the behavior of the tile to the operating system and improve overall accessibility. Set the TOGGLEABLE_TILE metadata to true to mark your tile as toggleable. Perform only safe actions on securely-locked devices Your tile may display on top of the lock screen on locked devices. If the tile contains sensitive information, check the value of isSecure to determine whether the device is in a secure state, and your TileService should change its behavior accordingly. If the tile action is safe to perform while locked, use startActivity to launch an activity on top of the lock screen. If the tile action is unsafe, use unlockAndRun to prompt the user to unlock their device. If successful, the system executes the Runnable object that you pass into this method. Prompt the user to add your tile To manually add your tile, users must follow several steps Swipe down to open the Quick Settings panel. Tap the edit button. Scroll through all tiles on their device until they locate your tile. Hold down your tile, and drag it to the list of active tiles. The user can also move or remove your tile at any point. Starting on Android 13, you can use the requestAddTileService method to make it much easier for users to add your tile to a device. This method prompts users with a request to quickly add your tile directly to their Quick Settings panel. The prompt includes the application name, the provided label, and icon. Figure 5. Quick Settings Placement API prompt. public void requestAddTileService ComponentName tileServiceComponentName, CharSequence tileLabel, Icon icon, Executor resultExecutor, Consumer resultCallback The callback contains information about whether or not the tile was added, not added, if it was already there, or if any error occurred. Use your discretion when deciding when and how often to prompt users. We recommend calling requestAddTileService only in context – such as when the user first interacts with a feature that your tile facilitates. The system can choose to stop processing requests for a given ComponentName if it has been denied by the user enough times before. The user is determined from the Context used to retrieve this service—it must match the current user.
Alternativetext is a textual substitute for non-text content in web pages. This article is focused on images, but its principles also apply to multimedia and other non-text content. Screen readers announce alternative text in place of images, helping users with visual or certain cognitive disabilities perceive the content and function of the
To start providing tiles from your app, include the following dependencies in your app's file. Groovy dependencies { // Use to implement support for wear tiles implementation " // Use to utilize components and layouts with Material Design in your tiles implementation " // Use to preview wear tiles in your own app debugImplementation " // Use to fetch tiles from a tile provider in your tests testImplementation " } Kotlin dependencies { // Use to implement support for wear tiles implementation" // Use to utilize components and layouts with Material design in your tiles implementation" // Use to preview wear tiles in your own app debugImplementation" // Use to fetch tiles from a tile provider in your tests testImplementation" } Create a tile To provide a tile from your application, create a class that extends TileService and implement the methods, as shown in the following code sample Kotlin private val RESOURCES_VERSION = "1" class MyTileService TileService { override fun onTileRequestrequestParams = .setResourcesVersionRESOURCES_VERSION .setTimeline world!".setFontStyle .build .build .build .build .build override fun onResourcesRequestrequestParams ResourcesRequest = .setVersionRESOURCES_VERSION .build } Java public class MyTileService extends TileService { private static final String RESOURCES_VERSION = "1"; NonNull Override protected ListenableFuture onTileRequest NonNull TileRequest requestParams { return .setResourcesVersionRESOURCES_VERSION .setTimelinenew .addTimelineEntrynew .setLayoutnew .setRootnew .setText"Hello world!" .setFontStylenew .setColorargb0xFF000000.build .build .build .build .build .build ; } NonNull Override protected ListenableFuture onResourcesRequest NonNull ResourcesRequest requestParams { return .setVersionRESOURCES_VERSION .build ; } } Next, add a service inside the tag of your file. The permission and intent filter register this service as a tile provider. The icon, label, and description is shown to the user when they configure tiles on their phone or watch. Use the preview meta-data tag to show a preview of the tile when configuring it on your phone. Create UI for tiles The layout of a tile is written using a builder pattern. A tile's layout is built up like a tree that consists of layout containers and basic layout elements. Each layout element has properties, which you can set through various setter methods. Basic layout elements The following visual elements are supported Text renders a string of text, optionally wrapping. Image renders an image. Spacer provides padding between elements or can act as a divider when you set its background color. Material components In addition to basic elements, the tiles-material library provides components that ensure a tile design in line with Material Design user interface recommendations. Button clickable circular component designed to contain an icon. Chip clickable stadium-shaped component designed to contain up to two lines of text and an optional icon. CompactChip clickable stadium-shaped component designed to contain a line of text. TitleChip clickable stadium-shaped component similar to Chip but with a larger height to accomodate title text. CircularProgressIndicator circular progress indicator that can be placed inside a ProgressIndicatorLayout to display progress around the edges of the screen. Layout containers The following containers are supported Row lays child elements out horizontally, one after another. Column lays child elements out vertically, one after another. Box overlays child elements on top of one another. Arc lays child elements out in a circle. Spannable applies specific FontStyles to sections of text along with interleaving text and images. For more information, see Spannables. Every container can contain one or more children, which themselves can also be containers. For example, a Column can contain multiple Row elements as children, resulting in a grid-like layout. As an example, a tile with a container layout and two child layout elements could look like this Kotlin private fun myLayout LayoutElement = .setWidthwrap .setHeightexpand .setVerticalAlignmentVALIGN_BOTTOM .addContent .setText"Hello world" .build .addContent .setResourceId"image_id" .setWidthdp24f .setHeightdp24f .build .build Java private LayoutElement myLayout { return new .setWidthwrap .setHeightexpand .setVerticalAlignmentVALIGN_BOTTOM .addContentnew .setText"Hello world" .build .addContentnew .setResourceId"image_id" .setWidthdp24f .setHeightdp24f .build .build; } Material layouts In addition to basic layouts, the tiles-material library provides a few opinionated layouts made to hold elements in specific "slots". PrimaryLayout positions a single primary action CompactChip at the bottom with the content centered above it. MultiSlotLayout positions primary and secondary labels with optional content in between and an optional CompactChip at the bottom. ProgressIndicatorLayout positions a CircularProgressIndicator around the edges of the screen and the given content inside. Arcs The following Arc container children are supported ArcLine renders a curved line around the Arc. ArcText renders curved text in the Arc. ArcAdapter renders a basic layout element in the arc, drawn at a tangent to the arc. For more information, see the reference documentation for each of the element types. Modifiers Every available layout element can optionally have modifiers applied to it. Use these modifiers for the following purposes Change the visual appearance of the layout. For example, add a background, border, or padding to your layout element. Add metadata about the layout. For example, add a semantics modifier to your layout element for use with screen readers. Add functionality. For example, add a clickable modifier to your layout element to make your tile interactive. For more information, see Interact with the tile. For example, we can customize the default look and metadata of an Image, as shown in the following code sample Kotlin private fun myImage LayoutElement = .setWidthdp24f .setHeightdp24f .setResourceId"image_id" .setModifiers .setBackground .setPadding .setSemantics .setContentDescription"Image description" .build .build .build Java private LayoutElement myImage { return new .setWidthdp24f .setHeightdp24f .setResourceId"image_id" .setModifiersnew .setBackgroundnew .setPaddingnew .setSemanticsnew .setContentDescription"Image description" .build .build .build; } Spannables A Spannable is a special type of container that lays out elements similarly to text. This is useful when you want to apply a different style to only one substring in a larger block of text, something that isn't possible with the Text element. A Spannable container is filled with Span children. Other children, or nested Spannable instances, aren't allowed. There are two types of Span children SpanText renders text with a specific style. SpanImage renders an image inline with text. For example, you could italicize “world” in a "Hello world" tile and insert an image between the words, as shown in the following code sample Kotlin private fun mySpannable LayoutElement = .addSpan .setText"Hello " .build .addSpan .setWidthdp24f .setHeightdp24f .setResourceId"image_id" .build .addSpan .setText"world" .setFontStyle .setItalictrue .build .build .build Java private LayoutElement mySpannable { return new .addSpannew .setText"Hello " .build .addSpannew .setWidthdp24f .setHeightdp24f .setResourceId"image_id" .build .addSpannew .setText"world" .setFontStyle .setItalictrue .build .build .build; } Work with resources Tiles don't have access to any of your app's resources. This means that you can't pass an Android image ID to an Image layout element and expect it to resolve. Instead, override the onResourcesRequest method and provide any resources manually. There are two ways to provide images within the onResourcesRequest method Provide a drawable resource using setAndroidResourceByResId. Provide a dynamic image as a ByteArray using setInlineResource. Kotlin override fun onResourcesRequest requestParams ResourcesRequest = .setVersion"1" .addIdToImageMapping"image_from_resource", .setAndroidResourceByResId .setResourceId .build .build .addIdToImageMapping"image_inline", .setInlineResource .setDataimageAsByteArray .setWidthPx48 .setHeightPx48 .setFormat .build .build .build Java Override protected ListenableFuture onResourcesRequest NonNull ResourcesRequest requestParams { return new .setVersion"1" .addIdToImageMapping"image_from_resource", new .setAndroidResourceByResIdnew .setResourceId .build .build .addIdToImageMapping"image_inline", new .setInlineResourcenew .setDataimageAsByteArray .setWidthPx48 .setHeightPx48 .setFormat .build .build .build ; } ContohApplication Letter Chef Dan Artinya, Cheap Paper Writer For Hire For Phd, Essay About Love And Despa, Daniel Povey Thesis, Accredited Online Writing Degree Programs, Help Me Write Speech Creative Writing, How To Write Mun Position Paper 347 Tutorial » Windows » Aplikasi Photos, Video, dan Camera » ...Tile aplikasi Photos adalah live. Ini artinya gambar-gambar yang Anda miliki akan ditampilkan sebagai Tile aplikasi Photos, dan akan selalu berubah-ubah. Namun, Anda masih bisa mengatur agar gambar tertentu saja yang digunakan sebagai Tile aplikasi Photos, atau bahkan sebagai background Lock mengganti gambar Tile aplikasi Photos dan background Lock ScreenBuka aplikasi Photos. Cari gambar yang ingin Anda jadikan Tile aplikasi Photos atau background Lock Screen. Klik gambar untuk membukanya pada full screen. Klik-kanan pada layar. Klik Set As. Klik Photos Tile atau Lock Screen. Tips & TrikAnda bisa sharing foto melalui aplikasi Mail dari dalam aplikasi Photos. Buka gambar pada full screen, tekan tombol keyboard [WINDOWS + C], klik Charm Share, lalu klik tombol Mail. Masukkan alamat email, subjek, lalu klik tombol Send. Artikel terkaitMembuka Gambar Menggunakan Aplikasi Photos Mencari Gambar Menggunakan Aplikasi Photos Membuat Folder Melalui Aplikasi Photos Memindahkan Gambar Ke Folder Lain Menggunakan Aplikasi Photos Memotong Crop Gambar Menggunakan Aplikasi Photos Mengedit Gambar Menggunakan Aplikasi Photos Menampilkan Gambar Slide Show Menggunakan Aplikasi Photos Mengenali Aplikasi Video Memutar Video Menggunakan Aplikasi Video Membeli Dan Menyewa Video Melalui Aplikasi Video Mengambil Gambar/Foto Dan Video Menggunakan Aplikasi Camera Cutthe handle off a round scrub brush. Drill a hole in the middle of the brush. Insert a 4-inch long machine bolt in the hole from the bristle side. Put a washer and nut on the back side and tighten it up. Chuck the bolt into a drill. Run the drill at medium speed when using the scrub brush attachment. Watch this video to find out more. Anh em cho mình hỏi lúc trước mình set ảnh nền starts, bấm vào ảnh set as app tile là được. Nhưng giờ thì set ảnh nào thì ảnh nền vẫn đen thui, có cách nào không ạ. UXsiCcK. 313 267 449 443 33 258 276 355 158

set as app tile artinya